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pena © 2014 by David Cook
The Texture Emboss Effect lets you use any of the 5 Texture or Noise slots in the Texture Pane and use that Texture, with an embossing filter, in your painting. Since you can use multiple Effects at the same time, you can use multiple Texture Effects with different Textures (up to 5). Textures are either Noise or a Photo from your Photo Album.|
The Texture Emboss Effect is identical to the Texture Effect with the addition of an embossing effect. The Emboss Effect is similar to embossing paper, where an object is pressed into paper to leave an impression of the objects surface.
Embossing is similar to an Edge Detection, but instead of being two color like Edge Detection, Emboss is textured and can also be pseudo-colored.
Emboss outputs either a monochrome result or a pseudo-color result that is based on the strength of the embossing at any given point
If you enable the Fit To Brush Option you will paint with the Texture Emboss sized to your brush.
The Texture Emboss Effect has the following Options Pane:|
|Texture Slot:||Use this to select the Texture Slot you want to user from the Texture Pane. The dark green circle is the currently selected Texture, the lighter yellowish circles are not selected. Remember that any Texture slot can contain either a Photo from your Photo Album, or Noise. The Texture slot you pick does not have to have a Texture in it yet - however, if you try to paint you will get a warning that you need to load a missing Texture.|
|Emboss Strength:||This controls the height of the emboss effect. Smaller values produce a tighter emboss, larger values create a deeper emboss.|
|Emboss Red:||When set to a Green Check Mark, the Red Channel is included in the Emboss. When set to a Red X, the Red Channel is not included in the Emboss.|
|Emboss Green:||When set to a Green Check Mark, the Green Channel is included in the Emboss. When set to a Red X, the Green Channel is not included in the Emboss.|
|Emboss Blue:||When set to a Green Check Mark, the Blue Channel is included in the Emboss. When set to a Red X, the Blue Channel is not included in the Emboss.|
|Monochrome:||When set to a Green Check Mark, the output is monochrome (grey scale) rather than color. When set to a Red X, the channel colors themselves bleed into the Emboss. Larger Emboss Strength will produce, generally, more colorful results.|
|Fit To Brush:||If set to a Red X the Effect spans the screen such that as you paint you reveal the Effect. When set to a Green Check Mark the Effect is sized to the brush such that as you paint the entire Effect is within the brush itself.|
|Output Color 1:||By default this is set to REPLACE which means that the set color will be output to Color 1. You can change this as explained in Options Pane Color Mixers.|
|Output Color 2:||By default this is set to IGNORE which means that the Color 2 will be ignored (the original Color 2 will be kept). You can change this as explained in Options Pane Color Mixers.|
To show the Texture Emboss Effect we again have loaded our Arches National Park photo into our Texture Pane slot 1:|
In this next image we have used the default Texture Emboss values:
Here is the same values but with Monochrome turned off:
And below, again with Monochrome turned off, we have a much larger Emboss Strength of 10:
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