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Texture Pane
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The Effects Library
Effects Introduction
Color Source Effects
  • Color Source Introduction
  • Color
  • Color, Clock
  • Color, HSBA Mask
  • Color, RGBA Mask
  • Drawing
  • Drawing, Blur
  • Drawing, Edge Detect
  • Drawing, Emboss
  • Drawing, Oil
  • Drawing, Pixelate
  • Drawing, Ripple
  • Drawing, Rotate
  • Drawing, Twist
  • Texture
  • Texture, Blur
  • Texture, Edge Detect
  • Texture, Emboss
  • Texture, Oil
  • Texture, Pixelate
  • Texture, Ripple
  • Texture, Rotate
  • Texture, Twist
    Procedural Source Effects
    Color Filter Effects
    Spatial Filter Effects
    Math and Logic Effects
    Special Effects
    Artists Gallery
    The Artist Gallery
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      Effect:Texture Ripple
      Category:Color Sources

      Description: The Texture Ripple Effect lets you use any of the 5 Texture or Noise slots in the Texture Pane and use that Texture, with a water like ripple filter, in your painting. (Think of the concentric circle waves you get when you toss a stone into a lake.) Since you can use multiple Effects at the same time, you can use multiple Texture Effects with different Textures (up to 5). Textures are either Noise or a Photo from your Photo Album.

      The Texture Ripple Effect is identical to the Texture Effect with the addition of a ripple effect.

      If you enable the Fit To Brush Option you will paint with the Texture Ripple sized to your brush.

      Options: The Texture Ripple Effect has the following Options Pane:

      Texture Slot:Use this to select the Texture Slot you want to user from the Texture Pane. The dark green circle is the currently selected Texture, the lighter yellowish circles are not selected. Remember that any Texture slot can contain either a Photo from your Photo Album, or Noise. The Texture slot you pick does not have to have a Texture in it yet - however, if you try to paint you will get a warning that you need to load a missing Texture.
      Clock:This Effect can change over time. This control lets you select which of the four Clocks to use (Clocks are assigned in the Brush Pane). Any Green Colored Clock is the one currently in use. Tap the reset button and a Pop Up will appear that lets you reset any of the four Clocks to their initial value. Yellow colored clocks are not in use. Note that you can turn Clocks off by tapping a Green Clock turning all of them yellow.
      Clock Modifier:This value is added to the current Clock. You can use this to change where in time this Effect is, relative to the Clock (this allows different Effects to use the same Clock with different offsets).
      Ripple Amount:This value controls the number of ripples generated. Very low numbers produce very little distortion, higher values produce extensive ripple distortion.
      Ripple Center:This value controls the center of the Ripple Effect.
      Ripple Height:This value controls the height of the each Ripple wave. This is used together with Ripple Center to determine the strength (boldness) of the Ripple.
      Fit To Brush:If set to a Red X the Effect spans the screen such that as you paint you reveal the Effect. When set to a Green Check Mark the Effect is sized to the brush such that as you paint the entire Effect is within the brush itself.
      Output Color 1:By default this is set to REPLACE which means that the set color will be output to Color 1. You can change this as explained in Options Pane Color Mixers.
      Output Color 2:By default this is set to IGNORE which means that the Color 2 will be ignored (the original Color 2 will be kept). You can change this as explained in Options Pane Color Mixers.

      Example: To show the Texture Ripple Effect we again have loaded our Arches National Park photo into our Texture Pane slot 1:

      In this next image we have used the default Texture Ripple values:

      And below, We have set a very low Ripple Amount to just distort the Canvas a bit:

      Finally, we have the Ripple Amount set to the maximum:


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