Pena Contents
Introduction
Control Pane
Brush Pane
Texture Pane
Effects Pane
Color Picker
Save/Load Pane
Selection Pane
Preferences Pane
Intelligent Canvas
Wacom Bluetooth Stylus
Jot Bluetooth Stylus
 
The Effects Library
Effects Introduction
Color Source Effects
Procedural Source Effects
  • Procedural Source Introduction
  • 2-Color Gradient
  • 3-Color Gradient
  • 4-Color Gradient
  • Brick Wall
  • Clouds, Marble, Granite
  • Colorful Curves
  • Cracked Earth/Clay
  • Fiery Inferno
  • Fractal, Julia
  • Fractal, Mandelbrot
  • Fractal, Newton
  • Honeycomb
  • Interlocking Rings
  • Lattice
  • Leopard Fur
  • Liquid Metal
  • Metallic Cage
  • Neural Network
  • Noise
  • Polkadots
  • Rings and Rings in Rings
  • Screen Door
  • Simple Smoke
  • Sky with Clouds
  • Soap Film
  • Stage Light
  • Stripes, Horizontal
  • Stripes, Vertical
  • Textured Cone
  • Textured Wall
  • Warped Rings
  • Water Refraction
  • Wonderful Wood
  • Zebra Stripes
  • Color Filter Effects
    Spatial Filter Effects
    Math and Logic Effects
    Special Effects
     
    Artists Gallery
    The Artist Gallery
     
    Pena Support
    Troubleshooting

       

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      Effect:Cracked Earth/Clay
      Category:Procedural Sources
      Speed:Slow

      Description: The Cracked Earth/Clay Effect lets you create a cracked ground texture.

      This Effect always outputs in monochrome (grey-scale). The secret to using this Effect is setting the Options for the proper texture you are seeking, and setting a proper incoming Color 1. You will also want to set this Effects Output Color 1 Option to Add so that Color 1 is Added with this Effect (or you could use Mix or Multiply as well).

      The Cracked Earth/Clay Effect is time sensitive and can use a Clock or Clock Modifier (available in the Cracked Earth/Clay Options) to modify the Effect over time.

      If you enable the Fit To Brush Option you will paint with the Cracked Earth/Clay Effect sized to your brush.

       
      Options: The Cracked Earth/Clay Effect has the following Options Pane:

      Clock:This Effect can change over time. This control lets you select which of the four Clocks to use (Clocks are assigned in the Brush Pane). Any Green Colored Clock is the one currently in use. Tap the reset button and a Pop Up will appear that lets you reset any of the four Clocks to their initial value. Yellow colored clocks are not in use. Note that you can turn Clocks off by tapping a Green Clock turning all of them yellow.
      Clock Modifier:This value is added to the current Clock. You can use this to change where in time this Effect is, relative to the Clock (this allows different Effects to use the same Clock with different offsets).
      Height:This value controls the height of the earth (or rather, the depth of the cracks).
      Zoom:This value controls how close or far away the cracked earth is. Low values move it very far away, high values zoom very close up.
      Horizontal Offset:This value changes where, in the X (horizontal) direction the center of the Effect is based.
      Vertical Offset:This value changes where, in the Y (vertical) direction the center of the Effect is based.
      Fit To Brush:If set to a Red X the Effect spans the screen such that as you paint you reveal the Effect. When set to a Green Check Mark the Effect is sized to the brush such that as you paint the entire Effect is within the brush itself.
      Output Color 1:By default this is set to REPLACE which means that the set color will be output to Color 1. You can change this as explained in Options Pane Color Mixers.
      Output Color 2:By default this is set to IGNORE which means that the Color 2 will be ignored (the original Color 2 will be kept). You can change this as explained in Options Pane Color Mixers.

      Example: The following image shows the Cracked Earth/Clay with its default settings:

      In this next image, the Height was set to a maximum of 1.0:

      In this next image we have Zoomed out (lower Zoom value) and set our Color 1 to a deep brown and Output Color 1 is set to Add:

      Finally we Zoom even further out and return our Height to 1.0 to generate this deep pebble look:

       

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