Pena Contents
Introduction
Control Pane
Brush Pane
Texture Pane
Effects Pane
Color Picker
Save/Load Pane
Selection Pane
Preferences Pane
Intelligent Canvas
Wacom Bluetooth Stylus
Jot Bluetooth Stylus
 
The Effects Library
Effects Introduction
Color Source Effects
Procedural Source Effects
  • Procedural Source Introduction
  • 2-Color Gradient
  • 3-Color Gradient
  • 4-Color Gradient
  • Brick Wall
  • Clouds, Marble, Granite
  • Colorful Curves
  • Cracked Earth/Clay
  • Fiery Inferno
  • Fractal, Julia
  • Fractal, Mandelbrot
  • Fractal, Newton
  • Honeycomb
  • Interlocking Rings
  • Lattice
  • Leopard Fur
  • Liquid Metal
  • Metallic Cage
  • Neural Network
  • Noise
  • Polkadots
  • Rings and Rings in Rings
  • Screen Door
  • Simple Smoke
  • Sky with Clouds
  • Soap Film
  • Stage Light
  • Stripes, Horizontal
  • Stripes, Vertical
  • Textured Cone
  • Textured Wall
  • Warped Rings
  • Water Refraction
  • Wonderful Wood
  • Zebra Stripes
  • Color Filter Effects
    Spatial Filter Effects
    Math and Logic Effects
    Special Effects
     
    Artists Gallery
    The Artist Gallery
     
    Pena Support
    Troubleshooting

       

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      Effect:Textured Wall
      Category:Procedural Sources
      Speed:Slow

      Description: The Textured Wall Effect creates a surface that looks like paint or plaster has been applied.

      Textured Wall can use either Color 1 or Color 2 to create the basic wall coloring.

      If you enable the Fit To Brush Option you will paint with the Textured Wall Effect sized to your brush.

       
      Options: The Textured Wall Effect has the following Options Pane:

      Use Color 1:This is used in conjunction with Use Color 2. If Use Color 1 is set to a Green Check Mark, then Color 1 will be the surface color of the wall. If Use Color 1 is set to a Red X, and Use Color 2 is set to a Green Check Mark, then Color 2 will be the surface color of the wall. If both Use Color 1 and Use Color 2 are set to a Green Check Mark, Use Color 1 overrides and Color 1 will be the color for the wall. If both Use Color 1 and Use Color 2 are set to a Red X, then white will be used for the surface color of the wall.
      Use Color 2:This is used in conjunction with Use Color 1. If Use Color 1 is set to a Green Check Mark, then Color 1 will be the surface color of the wall. If Use Color 1 is set to a Red X, and Use Color 2 is set to a Green Check Mark, then Color 2 will be the surface color of the wall. If both Use Color 1 and Use Color 2 are set to a Green Check Mark, Use Color 1 overrides and Color 1 will be the color for the wall. If both Use Color 1 and Use Color 2 are set to a Red X, then white will be used for the surface color of the wall.
      Initial Scale:This value controls the initial scale of the wall. Numbers nearer to zero will cause larger bumps on the wall. Numbers farther away from zero will cause smaller bumps on the wall.
      Irregularity:This value controls the how regular (organized) the surface blobs are. This controls two factors. The first is the smoothness of the edges of each blob. The second is the regularity of the blob positioning themselves. Values around .8 (or -.8) will create smooth, large blobs. The default value of 1.53 produces nicely irregular blobs with random positioning. Higher values create even more irregular blobs, but the positioning becomes less random.
      Complexity:This value controls the how complex the surface blobs are. Value near zero will produce nearly round blobs. Higher values will add more complexity to each blob, making them individuals.
      Overall Scale:This value acts as an overall zoom of the finished surface. Values near zero zoom in tightly on the pattern. Higher values zoom out from the pattern.
      Fit To Brush:If set to a Red X the Effect spans the screen such that as you paint you reveal the Effect. When set to a Green Check Mark the Effect is sized to the brush such that as you paint the entire Effect is within the brush itself.
      Output Color 1:By default this is set to REPLACE which means that the set color will be output to Color 1. You can change this as explained in Options Pane Color Mixers.
      Output Color 2:By default this is set to IGNORE which means that the Color 2 will be ignored (the original Color 2 will be kept). You can change this as explained in Options Pane Color Mixers.

      Example: The following image shows the Textured Wall Effect with its default settings and Color 1 set to white:

      Setting the Overall Scale to .5 zooms us closer to the blobs:

      Going back to default values, but setting Complexity to 2 produces very regular bumps:

      Again, with default values but Irregularity set to a higher 2.47 you can see how the pattern changes:

      Our final image shows two Effects. In Slot 1 we have Texture and we are using our Arches National Park photo. In Slot 2 we have Textured Wall with the default values. Notice how the bumps appear as pits in this rendering. This is due to how your brain interprets the lighting in the image:

       

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